| 1 | # Shadow |
| 2 | shadow = false; # Enabled client-side shadows on windows. |
| 3 | no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. |
| 4 | no-dnd-shadow = true; # Don't draw shadows on DND windows. |
| 5 | clear-shadow = true; # Zero the part of the shadow's mask behind the |
| 6 | # window. Fix some weirdness with ARGB windows. |
| 7 | shadow-radius = 5; # The blur radius for shadows. (default 12) |
| 8 | shadow-offset-x = -5; # The left offset for shadows. (default -15) |
| 9 | shadow-offset-y = -5; # The top offset for shadows. (default -15) |
| 10 | # shadow-opacity = 0.7; # The translucency for shadows. (default .75) |
| 11 | # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) |
| 12 | # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) |
| 13 | # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) |
| 14 | shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'", "class_g = 'Firefox' && argb" ]; # Exclude conditions for shadows. |
| 15 | # shadow-exclude = "n:e:Notification"; |
| 16 | #shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications |
| 17 | shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows |
| 18 | # (see also: --detect-rounded-corners) |
| 19 | |
| 20 | # Opacity |
| 21 | menu-opacity = 1.0; # The opacity for menus. (default 1.0) |
| 22 | #inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) |
| 23 | # active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) |
| 24 | frame-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0) |
| 25 | # inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides |
| 26 | # value of _NET_WM_OPACITY. Bad choice. |
| 27 | alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing |
| 28 | # it may result in less X resource usage, |
| 29 | # Yet fading may look bad. |
| 30 | #inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0) |
| 31 | #inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity. |
| 32 | # blur-background = true; # Blur background of transparent windows. |
| 33 | # Bad performance with X Render backend. |
| 34 | # GLX backend is preferred. |
| 35 | # blur-background-frame = true; # Blur background of opaque windows with transparent |
| 36 | # frames as well. |
| 37 | blur-background-fixed = true; # Do not let blur radius adjust based on window opacity. |
| 38 | blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; |
| 39 | # Exclude conditions for background blur. |
| 40 | |
| 41 | # Fading |
| 42 | fading = false; # Fade windows during opacity changes. |
| 43 | fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10). |
| 44 | fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). |
| 45 | fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). |
| 46 | # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing. |
| 47 | fade-exclude = [ ]; # Exclude conditions for fading. |
| 48 | |
| 49 | # Other |
| 50 | backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically |
| 51 | # much faster but depends on a sane driver. |
| 52 | mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. |
| 53 | mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). |
| 54 | use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused |
| 55 | # instead of using FocusIn/Out events. Usually more reliable but |
| 56 | # depends on a EWMH-compliant WM. |
| 57 | detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on. |
| 58 | detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window |
| 59 | # managers not passing _NET_WM_OPACITY of client windows to frame |
| 60 | # windows. |
| 61 | refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. |
| 62 | vsync = "drm"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" |
| 63 | # See man page for more details. |
| 64 | dbe = false; # Enable DBE painting mode. Rarely needed. |
| 65 | paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. |
| 66 | sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate. |
| 67 | # Incompatible with certain VSync methods. |
| 68 | unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is |
| 69 | # detected, to maximize performance for full-screen windows. |
| 70 | focus-exclude = [ ]; # A list of conditions of windows that should always be considered |
| 71 | # focused. |
| 72 | detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in |
| 73 | # the same group focused at the same time. |
| 74 | detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. |
| 75 | invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. |
| 76 | |
| 77 | # GLX backend # GLX backend fine-tune options. See man page for more info. |
| 78 | glx-no-stencil = true; # Recommended. |
| 79 | glx-copy-from-front = false; # Useful with --glx-swap-method, |
| 80 | # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. |
| 81 | # glx-no-rebind-pixmap = true; # Recommended if it works. |
| 82 | glx-no-rebind-pixmap = true; # Recommended if it works. |
| 83 | #glx-swap-method = "4"; # See man page. |
| 84 | glx-swap-method = "4"; # See man page. |
| 85 | |
| 86 | # Window type settings |
| 87 | wintypes: |
| 88 | { |
| 89 | tooltip = { fade = true; shadow = false; opacity = 1; focus = true; }; |
| 90 | menu = { shadow = false; }; |
| 91 | dropdown_menu = { shadow = false; }; |
| 92 | popup_menu = { shadow = false; }; |
| 93 | utility = { shadow = false; }; |
| 94 | # fade: Fade the particular type of windows. |
| 95 | # shadow: Give those windows shadow |
| 96 | # opacity: Default opacity for the type of windows. |
| 97 | # focus: Whether to always consider windows of this type focused. |
| 98 | }; |
| 99 | |