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add stub for new org-based Emacs configuration
[~bandali/configs]
/
compton
/
.config
/
compton.conf
diff --git
a/compton/.config/compton.conf
b/compton/.config/compton.conf
index
75cecb7
..
9c2e2b7
100644
(file)
--- a/
compton/.config/compton.conf
+++ b/
compton/.config/compton.conf
@@
-1,5
+1,5
@@
# Shadow
# Shadow
-shadow =
true;
# Enabled client-side shadows on windows.
+shadow =
false;
# Enabled client-side shadows on windows.
no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true; # Don't draw shadows on DND windows.
clear-shadow = true; # Zero the part of the shadow's mask behind the
no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true; # Don't draw shadows on DND windows.
clear-shadow = true; # Zero the part of the shadow's mask behind the
@@
-11,17
+11,17
@@
shadow-offset-y = -5; # The top offset for shadows. (default -15)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
-shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'"
];
# Exclude conditions for shadows.
+shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'"
, "class_g = 'Firefox' && argb" ];
# Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
# shadow-exclude = "n:e:Notification";
#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
-menu-opacity =
0.9
; # The opacity for menus. (default 1.0)
+menu-opacity =
1.0
; # The opacity for menus. (default 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
-frame-opacity =
0.7
; # Opacity of window titlebars and borders. (0.1 - 1.0)
+frame-opacity =
1.0
; # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
# value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
# value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
@@
-34,12
+34,12
@@
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
# GLX backend is preferred.
# blur-background-frame = true; # Blur background of opaque windows with transparent
# frames as well.
# GLX backend is preferred.
# blur-background-frame = true; # Blur background of opaque windows with transparent
# frames as well.
-blur-background-fixed =
false;
# Do not let blur radius adjust based on window opacity.
+blur-background-fixed =
true;
# Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.
# Fading
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.
# Fading
-fading =
true;
# Fade windows during opacity changes.
+fading =
false;
# Fade windows during opacity changes.
fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
@@
-47,7
+47,7
@@
fade-out-step = 0.03; # Opacity change between steps while fading out. (default
fade-exclude = [ ]; # Exclude conditions for fading.
# Other
fade-exclude = [ ]; # Exclude conditions for fading.
# Other
-backend = "
xrender"
# Backend to use: "xrender" or "glx". GLX backend is typically
+backend = "
glx"
# Backend to use: "xrender" or "glx". GLX backend is typically
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
@@
-59,7
+59,7
@@
detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
-vsync = "
opengl";
# "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
+vsync = "
drm";
# "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
@@
-75,16
+75,22
@@
detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info.
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info.
-
# glx-no-stencil = true;
# Recommended.
+
glx-no-stencil = true;
# Recommended.
glx-copy-from-front = false; # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true; # Recommended if it works.
glx-copy-from-front = false; # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true; # Recommended if it works.
-glx-swap-method = "undefined"; # See man page.
+glx-no-rebind-pixmap = true; # Recommended if it works.
+#glx-swap-method = "4"; # See man page.
+glx-swap-method = "4"; # See man page.
# Window type settings
wintypes:
{
# Window type settings
wintypes:
{
- tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
+ tooltip = { fade = true; shadow = false; opacity = 1; focus = true; };
+ menu = { shadow = false; };
+ dropdown_menu = { shadow = false; };
+ popup_menu = { shadow = false; };
+ utility = { shadow = false; };
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.