# Shadow
-shadow = true; # Enabled client-side shadows on windows.
+shadow = false; # Enabled client-side shadows on windows.
no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
no-dnd-shadow = true; # Don't draw shadows on DND windows.
clear-shadow = true; # Zero the part of the shadow's mask behind the
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
-shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows.
+shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'", "class_g = 'Firefox' && argb" ]; # Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
-menu-opacity = 0.9; # The opacity for menus. (default 1.0)
+menu-opacity = 1.0; # The opacity for menus. (default 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
-frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
+frame-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0)
# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
# value of _NET_WM_OPACITY. Bad choice.
alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
# GLX backend is preferred.
# blur-background-frame = true; # Blur background of opaque windows with transparent
# frames as well.
-blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
+blur-background-fixed = true; # Do not let blur radius adjust based on window opacity.
blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
# Exclude conditions for background blur.
# Fading
-fading = true; # Fade windows during opacity changes.
+fading = false; # Fade windows during opacity changes.
fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
# GLX backend # GLX backend fine-tune options. See man page for more info.
-# glx-no-stencil = true; # Recommended.
+glx-no-stencil = true; # Recommended.
glx-copy-from-front = false; # Useful with --glx-swap-method,
# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
# glx-no-rebind-pixmap = true; # Recommended if it works.
-glx-swap-method = "undefined"; # See man page.
+glx-no-rebind-pixmap = true; # Recommended if it works.
+#glx-swap-method = "4"; # See man page.
+glx-swap-method = "4"; # See man page.
# Window type settings
wintypes:
{
- tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
+ tooltip = { fade = true; shadow = false; opacity = 1; focus = true; };
+ menu = { shadow = false; };
+ dropdown_menu = { shadow = false; };
+ popup_menu = { shadow = false; };
+ utility = { shadow = false; };
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.