X-Git-Url: https://git.shemshak.org/~bandali/configs/blobdiff_plain/e6915379a3e4dac6a7ea56c6f148042bf9d1a6f3..07deb6a0a0e8a80b69732a4546c29cabf7ba83e8:/compton/.config/compton.conf diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf index 75cecb7..bd34ff0 100644 --- a/compton/.config/compton.conf +++ b/compton/.config/compton.conf @@ -11,7 +11,7 @@ shadow-offset-y = -5; # The top offset for shadows. (default -15) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) -shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows. +shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'", "class_g = 'Firefox' && argb" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; #shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows @@ -47,7 +47,7 @@ fade-out-step = 0.03; # Opacity change between steps while fading out. (default fade-exclude = [ ]; # Exclude conditions for fading. # Other -backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically +backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically # much faster but depends on a sane driver. mark-wmwin-focused = true; # Try to detect WM windows and mark them as active. mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus). @@ -59,7 +59,7 @@ detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful # managers not passing _NET_WM_OPACITY of client windows to frame # windows. refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto. -vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" +vsync = "drm"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" # See man page for more details. dbe = false; # Enable DBE painting mode. Rarely needed. paint-on-overlay = true; # Painting on X Composite overlay window. Recommended. @@ -85,6 +85,10 @@ glx-swap-method = "undefined"; # See man page. wintypes: { tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; + menu = { shadow = false; }; + dropdown_menu = { shadow = false; }; + popup_menu = { shadow = false; }; + utility = { shadow = false; }; # fade: Fade the particular type of windows. # shadow: Give those windows shadow # opacity: Default opacity for the type of windows.