X-Git-Url: https://git.shemshak.org/~bandali/configs/blobdiff_plain/e6d88f5396243bb994de07f4385eef40fbbb0b84..279a98e285014f0cc06fc0f32dd9ec91d2862f6a:/compton/.config/compton.conf diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf index e03d170..9c2e2b7 100644 --- a/compton/.config/compton.conf +++ b/compton/.config/compton.conf @@ -1,5 +1,5 @@ # Shadow -shadow = true; # Enabled client-side shadows on windows. +shadow = false; # Enabled client-side shadows on windows. no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows. no-dnd-shadow = true; # Don't draw shadows on DND windows. clear-shadow = true; # Zero the part of the shadow's mask behind the @@ -11,17 +11,17 @@ shadow-offset-y = -5; # The top offset for shadows. (default -15) # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0) # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0) -shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows. +shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'", "class_g = 'Firefox' && argb" ]; # Exclude conditions for shadows. # shadow-exclude = "n:e:Notification"; #shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows # (see also: --detect-rounded-corners) # Opacity -menu-opacity = 0.9; # The opacity for menus. (default 1.0) +menu-opacity = 1.0; # The opacity for menus. (default 1.0) #inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0) # active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0) -frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0) +frame-opacity = 1.0; # Opacity of window titlebars and borders. (0.1 - 1.0) # inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides # value of _NET_WM_OPACITY. Bad choice. alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing @@ -34,12 +34,12 @@ alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing # GLX backend is preferred. # blur-background-frame = true; # Blur background of opaque windows with transparent # frames as well. -blur-background-fixed = false; # Do not let blur radius adjust based on window opacity. +blur-background-fixed = true; # Do not let blur radius adjust based on window opacity. blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ]; # Exclude conditions for background blur. # Fading -fading = true; # Fade windows during opacity changes. +fading = false; # Fade windows during opacity changes. fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10). fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028). fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03). @@ -75,16 +75,22 @@ detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows. invert-color-include = [ ]; # Conditions for windows to be painted with inverted color. # GLX backend # GLX backend fine-tune options. See man page for more info. -# glx-no-stencil = true; # Recommended. +glx-no-stencil = true; # Recommended. glx-copy-from-front = false; # Useful with --glx-swap-method, # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync. # glx-no-rebind-pixmap = true; # Recommended if it works. -glx-swap-method = "undefined"; # See man page. +glx-no-rebind-pixmap = true; # Recommended if it works. +#glx-swap-method = "4"; # See man page. +glx-swap-method = "4"; # See man page. # Window type settings wintypes: { - tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; }; + tooltip = { fade = true; shadow = false; opacity = 1; focus = true; }; + menu = { shadow = false; }; + dropdown_menu = { shadow = false; }; + popup_menu = { shadow = false; }; + utility = { shadow = false; }; # fade: Fade the particular type of windows. # shadow: Give those windows shadow # opacity: Default opacity for the type of windows.