| 1 | ################################# |
| 2 | # Shadows # |
| 3 | ################################# |
| 4 | |
| 5 | |
| 6 | # Enabled client-side shadows on windows. Note desktop windows |
| 7 | # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, |
| 8 | # unless explicitly requested using the wintypes option. |
| 9 | # |
| 10 | # shadow = false |
| 11 | shadow = true; |
| 12 | |
| 13 | # The blur radius for shadows, in pixels. (defaults to 12) |
| 14 | # shadow-radius = 12 |
| 15 | shadow-radius = 7; |
| 16 | |
| 17 | # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) |
| 18 | # shadow-opacity = .75 |
| 19 | shadow-opacity = 0.83 |
| 20 | |
| 21 | # The left offset for shadows, in pixels. (defaults to -15) |
| 22 | # shadow-offset-x = -15 |
| 23 | shadow-offset-x = -7; |
| 24 | |
| 25 | # The top offset for shadows, in pixels. (defaults to -15) |
| 26 | # shadow-offset-y = -15 |
| 27 | shadow-offset-y = -7; |
| 28 | |
| 29 | # Red color value of shadow (0.0 - 1.0, defaults to 0). |
| 30 | # shadow-red = 0 |
| 31 | |
| 32 | # Green color value of shadow (0.0 - 1.0, defaults to 0). |
| 33 | # shadow-green = 0 |
| 34 | |
| 35 | # Blue color value of shadow (0.0 - 1.0, defaults to 0). |
| 36 | # shadow-blue = 0 |
| 37 | |
| 38 | # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) |
| 39 | # shadow-color = "#000000" |
| 40 | |
| 41 | # Specify a list of conditions of windows that should have no shadow. |
| 42 | # |
| 43 | # examples: |
| 44 | # shadow-exclude = "n:e:Notification"; |
| 45 | # |
| 46 | # shadow-exclude = [] |
| 47 | shadow-exclude = [ |
| 48 | "! name ~= ''", |
| 49 | "name = 'Notification'", |
| 50 | "class_g = 'Conky'", |
| 51 | "class_g ?= 'Notify-osd'", |
| 52 | "class_g = 'Cairo-clock'", |
| 53 | "argb && ! window_type *= 'menu'", |
| 54 | "_GTK_FRAME_EXTENTS@:c" |
| 55 | ]; |
| 56 | |
| 57 | # Specify a X geometry that describes the region in which shadow should not |
| 58 | # be painted in, such as a dock window region. Use |
| 59 | # shadow-exclude-reg = "x10+0+0" |
| 60 | # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. |
| 61 | # |
| 62 | # shadow-exclude-reg = "" |
| 63 | |
| 64 | # Crop shadow of a window fully on a particular Xinerama screen to the screen. |
| 65 | # xinerama-shadow-crop = false |
| 66 | |
| 67 | |
| 68 | ################################# |
| 69 | # Fading # |
| 70 | ################################# |
| 71 | |
| 72 | |
| 73 | # Fade windows in/out when opening/closing and when opacity changes, |
| 74 | # unless no-fading-openclose is used. |
| 75 | # fading = false |
| 76 | fading = true; |
| 77 | |
| 78 | # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) |
| 79 | # fade-in-step = 0.028 |
| 80 | fade-in-step = 0.03; |
| 81 | #fade-in-step = 0.1; |
| 82 | |
| 83 | # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) |
| 84 | # fade-out-step = 0.03 |
| 85 | fade-out-step = 0.03; |
| 86 | #fade-out-step = 0.1; |
| 87 | |
| 88 | # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) |
| 89 | # fade-delta = 10 |
| 90 | fade-delta = 2 |
| 91 | #fade-delta = 9 |
| 92 | |
| 93 | # Specify a list of conditions of windows that should not be faded. |
| 94 | # fade-exclude = [] |
| 95 | |
| 96 | # Do not fade on window open/close. |
| 97 | # no-fading-openclose = false |
| 98 | |
| 99 | # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. |
| 100 | # no-fading-destroyed-argb = false |
| 101 | |
| 102 | |
| 103 | ################################# |
| 104 | # Transparency / Opacity # |
| 105 | ################################# |
| 106 | |
| 107 | |
| 108 | # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) |
| 109 | # inactive-opacity = 1 |
| 110 | inactive-opacity = 0.8; |
| 111 | |
| 112 | # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) |
| 113 | # frame-opacity = 1.0 |
| 114 | frame-opacity = 0.7; |
| 115 | |
| 116 | # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. |
| 117 | inactive-opacity-override = true |
| 118 | # inactive-opacity-override = false; |
| 119 | |
| 120 | # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) |
| 121 | # active-opacity = 1.0 |
| 122 | #active-opacity = 0.95 |
| 123 | |
| 124 | # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) |
| 125 | # inactive-dim = 0.0 |
| 126 | |
| 127 | # Specify a list of conditions of windows that should always be considered focused. |
| 128 | # focus-exclude = [] |
| 129 | focus-exclude = [ "class_g = 'Cairo-clock'" ]; |
| 130 | |
| 131 | # Use fixed inactive dim value, instead of adjusting according to window opacity. |
| 132 | # inactive-dim-fixed = 1.0 |
| 133 | |
| 134 | # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, |
| 135 | # like `50:name *= "Firefox"`. picom-trans is recommended over this. |
| 136 | # Note we don't make any guarantee about possible conflicts with other |
| 137 | # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. |
| 138 | # example: |
| 139 | # opacity-rule = [ "80:class_g = 'URxvt'" ]; |
| 140 | # |
| 141 | # opacity-rule = [] |
| 142 | |
| 143 | |
| 144 | ################################# |
| 145 | # Corners # |
| 146 | ################################# |
| 147 | |
| 148 | # Sets the radius of rounded window corners. When > 0, the compositor will |
| 149 | # round the corners of windows. Does not interact well with |
| 150 | # `transparent-clipping`. |
| 151 | corner-radius = 0 |
| 152 | |
| 153 | # Exclude conditions for rounded corners. |
| 154 | rounded-corners-exclude = [ |
| 155 | "window_type = 'dock'", |
| 156 | "window_type = 'desktop'" |
| 157 | ]; |
| 158 | |
| 159 | |
| 160 | ################################# |
| 161 | # Background-Blurring # |
| 162 | ################################# |
| 163 | |
| 164 | |
| 165 | # Parameters for background blurring, see the *BLUR* section for more information. |
| 166 | # blur-method = |
| 167 | # blur-size = 12 |
| 168 | # |
| 169 | # blur-deviation = false |
| 170 | # |
| 171 | # blur-strength = 5 |
| 172 | |
| 173 | # Blur background of semi-transparent / ARGB windows. |
| 174 | # Bad in performance, with driver-dependent behavior. |
| 175 | # The name of the switch may change without prior notifications. |
| 176 | # |
| 177 | # blur-background = false |
| 178 | |
| 179 | # Blur background of windows when the window frame is not opaque. |
| 180 | # Implies: |
| 181 | # blur-background |
| 182 | # Bad in performance, with driver-dependent behavior. The name may change. |
| 183 | # |
| 184 | # blur-background-frame = false |
| 185 | |
| 186 | |
| 187 | # Use fixed blur strength rather than adjusting according to window opacity. |
| 188 | # blur-background-fixed = false |
| 189 | |
| 190 | |
| 191 | # Specify the blur convolution kernel, with the following format: |
| 192 | # example: |
| 193 | # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; |
| 194 | # |
| 195 | # blur-kern = "" |
| 196 | blur-kern = "3x3box"; |
| 197 | |
| 198 | |
| 199 | # Exclude conditions for background blur. |
| 200 | # blur-background-exclude = [] |
| 201 | blur-background-exclude = [ |
| 202 | "window_type = 'dock'", |
| 203 | "window_type = 'desktop'", |
| 204 | "_GTK_FRAME_EXTENTS@:c" |
| 205 | ]; |
| 206 | |
| 207 | ################################# |
| 208 | # General Settings # |
| 209 | ################################# |
| 210 | |
| 211 | # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. |
| 212 | # daemon = false |
| 213 | |
| 214 | # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. |
| 215 | # `xrender` is the default one. |
| 216 | # |
| 217 | backend = "glx" |
| 218 | # backend = "xrender"; |
| 219 | |
| 220 | # Enable/disable VSync. |
| 221 | # vsync = false |
| 222 | vsync = true; |
| 223 | |
| 224 | # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. |
| 225 | # dbus = false |
| 226 | |
| 227 | # Try to detect WM windows (a non-override-redirect window with no |
| 228 | # child that has 'WM_STATE') and mark them as active. |
| 229 | # |
| 230 | # mark-wmwin-focused = false |
| 231 | mark-wmwin-focused = true; |
| 232 | |
| 233 | # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. |
| 234 | # mark-ovredir-focused = false |
| 235 | mark-ovredir-focused = true; |
| 236 | |
| 237 | # Try to detect windows with rounded corners and don't consider them |
| 238 | # shaped windows. The accuracy is not very high, unfortunately. |
| 239 | # |
| 240 | # detect-rounded-corners = false |
| 241 | detect-rounded-corners = true; |
| 242 | |
| 243 | # Detect '_NET_WM_OPACITY' on client windows, useful for window managers |
| 244 | # not passing '_NET_WM_OPACITY' of client windows to frame windows. |
| 245 | # |
| 246 | # detect-client-opacity = false |
| 247 | detect-client-opacity = true; |
| 248 | |
| 249 | # Specify refresh rate of the screen. If not specified or 0, picom will |
| 250 | # try detecting this with X RandR extension. |
| 251 | # |
| 252 | # refresh-rate = 60 |
| 253 | refresh-rate = 0; |
| 254 | |
| 255 | # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, |
| 256 | # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, |
| 257 | # provided that the WM supports it. |
| 258 | # |
| 259 | # use-ewmh-active-win = false |
| 260 | use-ewmh-active-win = true |
| 261 | |
| 262 | # Unredirect all windows if a full-screen opaque window is detected, |
| 263 | # to maximize performance for full-screen windows. Known to cause flickering |
| 264 | # when redirecting/unredirecting windows. |
| 265 | # |
| 266 | # unredir-if-possible = false |
| 267 | |
| 268 | # Delay before unredirecting the window, in milliseconds. Defaults to 0. |
| 269 | # unredir-if-possible-delay = 0 |
| 270 | |
| 271 | # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. |
| 272 | # unredir-if-possible-exclude = [] |
| 273 | |
| 274 | # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows |
| 275 | # in the same group focused at the same time. |
| 276 | # |
| 277 | # detect-transient = false |
| 278 | detect-transient = true; |
| 279 | |
| 280 | # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same |
| 281 | # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if |
| 282 | # detect-transient is enabled, too. |
| 283 | # |
| 284 | # detect-client-leader = false |
| 285 | detect-client-leader = true; |
| 286 | |
| 287 | # Resize damaged region by a specific number of pixels. |
| 288 | # A positive value enlarges it while a negative one shrinks it. |
| 289 | # If the value is positive, those additional pixels will not be actually painted |
| 290 | # to screen, only used in blur calculation, and such. (Due to technical limitations, |
| 291 | # with use-damage, those pixels will still be incorrectly painted to screen.) |
| 292 | # Primarily used to fix the line corruption issues of blur, |
| 293 | # in which case you should use the blur radius value here |
| 294 | # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, |
| 295 | # with a 5x5 one you use `--resize-damage 2`, and so on). |
| 296 | # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. |
| 297 | # |
| 298 | # resize-damage = 1 |
| 299 | |
| 300 | # Specify a list of conditions of windows that should be painted with inverted color. |
| 301 | # Resource-hogging, and is not well tested. |
| 302 | # |
| 303 | # invert-color-include = [] |
| 304 | |
| 305 | # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. |
| 306 | # Might cause incorrect opacity when rendering transparent content (but never |
| 307 | # practically happened) and may not work with blur-background. |
| 308 | # My tests show a 15% performance boost. Recommended. |
| 309 | # |
| 310 | # glx-no-stencil = false |
| 311 | |
| 312 | # GLX backend: Avoid rebinding pixmap on window damage. |
| 313 | # Probably could improve performance on rapid window content changes, |
| 314 | # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). |
| 315 | # Recommended if it works. |
| 316 | # |
| 317 | # glx-no-rebind-pixmap = false |
| 318 | |
| 319 | # Disable the use of damage information. |
| 320 | # This cause the whole screen to be redrawn everytime, instead of the part of the screen |
| 321 | # has actually changed. Potentially degrades the performance, but might fix some artifacts. |
| 322 | # The opposing option is use-damage |
| 323 | # |
| 324 | # no-use-damage = false |
| 325 | use-damage = true; |
| 326 | |
| 327 | # Use X Sync fence to sync clients' draw calls, to make sure all draw |
| 328 | # calls are finished before picom starts drawing. Needed on nvidia-drivers |
| 329 | # with GLX backend for some users. |
| 330 | # |
| 331 | # xrender-sync-fence = false |
| 332 | |
| 333 | # GLX backend: Use specified GLSL fragment shader for rendering window contents. |
| 334 | # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` |
| 335 | # in the source tree for examples. |
| 336 | # |
| 337 | # glx-fshader-win = "" |
| 338 | |
| 339 | # Force all windows to be painted with blending. Useful if you |
| 340 | # have a glx-fshader-win that could turn opaque pixels transparent. |
| 341 | # |
| 342 | # force-win-blend = false |
| 343 | |
| 344 | # Do not use EWMH to detect fullscreen windows. |
| 345 | # Reverts to checking if a window is fullscreen based only on its size and coordinates. |
| 346 | # |
| 347 | # no-ewmh-fullscreen = false |
| 348 | |
| 349 | # Dimming bright windows so their brightness doesn't exceed this set value. |
| 350 | # Brightness of a window is estimated by averaging all pixels in the window, |
| 351 | # so this could comes with a performance hit. |
| 352 | # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) |
| 353 | # |
| 354 | # max-brightness = 1.0 |
| 355 | |
| 356 | # Make transparent windows clip other windows like non-transparent windows do, |
| 357 | # instead of blending on top of them. |
| 358 | # |
| 359 | # transparent-clipping = false |
| 360 | |
| 361 | # Set the log level. Possible values are: |
| 362 | # "trace", "debug", "info", "warn", "error" |
| 363 | # in increasing level of importance. Case doesn't matter. |
| 364 | # If using the "TRACE" log level, it's better to log into a file |
| 365 | # using *--log-file*, since it can generate a huge stream of logs. |
| 366 | # |
| 367 | # log-level = "debug" |
| 368 | log-level = "warn"; |
| 369 | |
| 370 | # Set the log file. |
| 371 | # If *--log-file* is never specified, logs will be written to stderr. |
| 372 | # Otherwise, logs will to written to the given file, though some of the early |
| 373 | # logs might still be written to the stderr. |
| 374 | # When setting this option from the config file, it is recommended to use an absolute path. |
| 375 | # |
| 376 | # log-file = "/path/to/your/log/file" |
| 377 | |
| 378 | # Show all X errors (for debugging) |
| 379 | # show-all-xerrors = false |
| 380 | |
| 381 | # Write process ID to a file. |
| 382 | # write-pid-path = "/path/to/your/log/file" |
| 383 | |
| 384 | # Window type settings |
| 385 | # |
| 386 | # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: |
| 387 | # "unknown", "desktop", "dock", "toolbar", "menu", "utility", |
| 388 | # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", |
| 389 | # "tooltip", "notification", "combo", and "dnd". |
| 390 | # |
| 391 | # Following per window-type options are available: :: |
| 392 | # |
| 393 | # fade, shadow::: |
| 394 | # Controls window-type-specific shadow and fade settings. |
| 395 | # |
| 396 | # opacity::: |
| 397 | # Controls default opacity of the window type. |
| 398 | # |
| 399 | # focus::: |
| 400 | # Controls whether the window of this type is to be always considered focused. |
| 401 | # (By default, all window types except "normal" and "dialog" has this on.) |
| 402 | # |
| 403 | # full-shadow::: |
| 404 | # Controls whether shadow is drawn under the parts of the window that you |
| 405 | # normally won't be able to see. Useful when the window has parts of it |
| 406 | # transparent, and you want shadows in those areas. |
| 407 | # |
| 408 | # redir-ignore::: |
| 409 | # Controls whether this type of windows should cause screen to become |
| 410 | # redirected again after been unredirected. If you have unredir-if-possible |
| 411 | # set, and doesn't want certain window to cause unnecessary screen redirection, |
| 412 | # you can set this to `true`. |
| 413 | # |
| 414 | wintypes: |
| 415 | { |
| 416 | tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; |
| 417 | dock = { shadow = false; } |
| 418 | dnd = { shadow = false; } |
| 419 | popup_menu = { opacity = 0.9; } |
| 420 | dropdown_menu = { opacity = 0.9; } |
| 421 | }; |