-# Shadow
-shadow = true; # Enabled client-side shadows on windows.
-no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
-no-dnd-shadow = true; # Don't draw shadows on DND windows.
-clear-shadow = true; # Zero the part of the shadow's mask behind the
- # window. Fix some weirdness with ARGB windows.
-shadow-radius = 5; # The blur radius for shadows. (default 12)
-shadow-offset-x = -5; # The left offset for shadows. (default -15)
-shadow-offset-y = -5; # The top offset for shadows. (default -15)
-# shadow-opacity = 0.7; # The translucency for shadows. (default .75)
-# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
-# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
-# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
-shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows.
-# shadow-exclude = "n:e:Notification";
-#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
-shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
- # (see also: --detect-rounded-corners)
-
-# Opacity
-menu-opacity = 0.9; # The opacity for menus. (default 1.0)
-#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
-# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
-frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
-# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
- # value of _NET_WM_OPACITY. Bad choice.
-alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
- # it may result in less X resource usage,
- # Yet fading may look bad.
-#inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0)
-#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
-# blur-background = true; # Blur background of transparent windows.
- # Bad performance with X Render backend.
- # GLX backend is preferred.
-# blur-background-frame = true; # Blur background of opaque windows with transparent
- # frames as well.
-blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
-blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
- # Exclude conditions for background blur.
-
-# Fading
-fading = true; # Fade windows during opacity changes.
-fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
-fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
-fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
-# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
-fade-exclude = [ ]; # Exclude conditions for fading.
-
-# Other
-backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
- # much faster but depends on a sane driver.
-mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
-mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
-use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
- # instead of using FocusIn/Out events. Usually more reliable but
- # depends on a EWMH-compliant WM.
-detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
-detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
- # managers not passing _NET_WM_OPACITY of client windows to frame
- # windows.
-refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
-vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
- # See man page for more details.
-dbe = false; # Enable DBE painting mode. Rarely needed.
-paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
-sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
- # Incompatible with certain VSync methods.
-unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
- # detected, to maximize performance for full-screen windows.
-focus-exclude = [ ]; # A list of conditions of windows that should always be considered
- # focused.
-detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
- # the same group focused at the same time.
-detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
-invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
-
-# GLX backend # GLX backend fine-tune options. See man page for more info.
-# glx-no-stencil = true; # Recommended.
-glx-copy-from-front = false; # Useful with --glx-swap-method,
-# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
-# glx-no-rebind-pixmap = true; # Recommended if it works.
-glx-swap-method = "undefined"; # See man page.
-
-# Window type settings
-wintypes:
-{
- tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
- # fade: Fade the particular type of windows.
- # shadow: Give those windows shadow
- # opacity: Default opacity for the type of windows.
- # focus: Whether to always consider windows of this type focused.
-};
-