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GNU Emacs and URxvt font updates
[~bandali/configs]
/
compton
/
.config
/
compton.conf
diff --git
a/compton/.config/compton.conf
b/compton/.config/compton.conf
index
75cecb7
..
39a5794
100644
(file)
--- a/
compton/.config/compton.conf
+++ b/
compton/.config/compton.conf
@@
-11,14
+11,14
@@
shadow-offset-y = -5; # The top offset for shadows. (default -15)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
-shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'"
];
# Exclude conditions for shadows.
+shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'"
, "class_g = 'Firefox' && argb" ];
# Exclude conditions for shadows.
# shadow-exclude = "n:e:Notification";
#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
# shadow-exclude = "n:e:Notification";
#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
# (see also: --detect-rounded-corners)
# Opacity
-menu-opacity = 0.9
;
# The opacity for menus. (default 1.0)
+menu-opacity = 0.9
5;
# The opacity for menus. (default 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
@@
-47,7
+47,7
@@
fade-out-step = 0.03; # Opacity change between steps while fading out. (default
fade-exclude = [ ]; # Exclude conditions for fading.
# Other
fade-exclude = [ ]; # Exclude conditions for fading.
# Other
-backend = "
xrender"
# Backend to use: "xrender" or "glx". GLX backend is typically
+backend = "
glx"
# Backend to use: "xrender" or "glx". GLX backend is typically
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
# much faster but depends on a sane driver.
mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
@@
-59,7
+59,7
@@
detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
# managers not passing _NET_WM_OPACITY of client windows to frame
# windows.
refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
-vsync = "
opengl";
# "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
+vsync = "
drm";
# "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
# See man page for more details.
dbe = false; # Enable DBE painting mode. Rarely needed.
paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
@@
-84,7
+84,11
@@
glx-swap-method = "undefined"; # See man page.
# Window type settings
wintypes:
{
# Window type settings
wintypes:
{
- tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
+ tooltip = { fade = true; shadow = false; opacity = 1; focus = true; };
+ menu = { shadow = false; };
+ dropdown_menu = { shadow = false; };
+ popup_menu = { shadow = false; };
+ utility = { shadow = false; };
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.
# fade: Fade the particular type of windows.
# shadow: Give those windows shadow
# opacity: Default opacity for the type of windows.