Add compton config
authorAmin Bandali <amin@aminb.org>
Sun, 5 Feb 2017 03:22:56 +0000 (22:22 -0500)
committerAmin Bandali <amin@aminb.org>
Sun, 5 Feb 2017 03:23:47 +0000 (22:23 -0500)
compton/.config/compton.conf [new file with mode: 0644]

diff --git a/compton/.config/compton.conf b/compton/.config/compton.conf
new file mode 100644 (file)
index 0000000..e03d170
--- /dev/null
@@ -0,0 +1,93 @@
+# Shadow
+shadow = true;                 # Enabled client-side shadows on windows.
+no-dock-shadow = true;         # Avoid drawing shadows on dock/panel windows.
+no-dnd-shadow = true;          # Don't draw shadows on DND windows.
+clear-shadow = true;           # Zero the part of the shadow's mask behind the 
+                               # window. Fix some weirdness with ARGB windows.
+shadow-radius = 5;             # The blur radius for shadows. (default 12)
+shadow-offset-x = -5;          # The left offset for shadows. (default -15)
+shadow-offset-y = -5;          # The top offset for shadows. (default -15)
+# shadow-opacity = 0.7;                # The translucency for shadows. (default .75)
+# shadow-red = 0.0;            # Red color value of shadow. (0.0 - 1.0, defaults to 0)
+# shadow-green = 0.0;          # Green color value of shadow. (0.0 - 1.0, defaults to 0)
+# shadow-blue = 0.0;           # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
+shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ];  # Exclude conditions for shadows.
+# shadow-exclude = "n:e:Notification";
+#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
+shadow-ignore-shaped = true;   # Avoid drawing shadow on all shaped windows
+                               # (see also: --detect-rounded-corners)
+
+# Opacity
+menu-opacity = 0.9;                    # The opacity for menus. (default 1.0)
+#inactive-opacity = 0.9;                       # Default opacity of inactive windows. (0.0 - 1.0)
+# active-opacity = 0.8;                        # Default opacity for active windows. (0.0 - 1.0)
+frame-opacity = 0.7;                   # Opacity of window titlebars and borders. (0.1 - 1.0)
+# inactive-opacity-override = true;    # Let inactive opacity set by 'inactive-opacity' overrides
+                                       # value of _NET_WM_OPACITY. Bad choice.
+alpha-step = 0.06;                     # XRender backend: Step size for alpha pictures. Increasing
+                                       # it may result in less X resource usage,
+                                       # Yet fading may look bad.
+#inactive-dim = 0.5;                   # Dim inactive windows. (0.0 - 1.0)
+#inactive-dim-fixed = true;            # Do not let dimness adjust based on window opacity.
+# blur-background = true;              # Blur background of transparent windows.
+                                       # Bad performance with X Render backend.
+                                       # GLX backend is preferred.
+# blur-background-frame = true;                # Blur background of opaque windows with transparent
+                                       # frames as well.
+blur-background-fixed = false;         # Do not let blur radius adjust based on window opacity.
+blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
+                                       # Exclude conditions for background blur.
+
+# Fading
+fading = true;                 # Fade windows during opacity changes.
+fade-delta = 3;                # The time between steps in a fade in milliseconds. (default 10).
+fade-in-step = 0.03;           # Opacity change between steps while fading in. (default 0.028).
+fade-out-step = 0.03;          # Opacity change between steps while fading out. (default 0.03).
+# no-fading-openclose = true;  # Avoid fade windows in/out when opening/closing.
+fade-exclude = [ ];            # Exclude conditions for fading.
+
+# Other
+backend = "glx"                        # Backend to use: "xrender" or "glx". GLX backend is typically
+                               # much faster but depends on a sane driver.
+mark-wmwin-focused = true;     # Try to detect WM windows and mark them as active.
+mark-ovredir-focused = true;   # Mark all non-WM but override-redirect windows active (e.g. menus).
+use-ewmh-active-win = true;    # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
+                               # instead of using FocusIn/Out events. Usually more reliable but
+                               # depends on a EWMH-compliant WM.
+detect-rounded-corners = false;        # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
+detect-client-opacity = true;  # Detect _NET_WM_OPACITY on client windows, useful for window
+                               # managers not passing _NET_WM_OPACITY of client windows to frame
+                               # windows.
+refresh-rate = 0;              # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
+vsync = "drm";                 # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc" 
+                               # See man page for more details.
+dbe = false;                   # Enable DBE painting mode. Rarely needed.
+paint-on-overlay = true;       # Painting on X Composite overlay window. Recommended.
+sw-opti = false;               # Limit compton to repaint at most once every 1 / refresh_rate.
+                               # Incompatible with certain VSync methods.
+unredir-if-possible = false;   # Unredirect all windows if a full-screen opaque window is
+                               # detected, to maximize performance for full-screen windows.
+focus-exclude = [ ];           # A list of conditions of windows that should always be considered
+                               # focused.
+detect-transient = true;       # Use WM_TRANSIENT_FOR to group windows, and consider windows in
+                               # the same group focused at the same time.
+detect-client-leader = true;   # Use WM_CLIENT_LEADER to group windows.
+invert-color-include = [ ];    # Conditions for windows to be painted with inverted color.
+
+# GLX backend                  # GLX backend fine-tune options. See man page for more info.
+# glx-no-stencil = true;       # Recommended.
+glx-copy-from-front = false;   # Useful with --glx-swap-method,
+# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
+# glx-no-rebind-pixmap = true; # Recommended if it works.      
+glx-swap-method = "undefined"; # See man page.
+
+# Window type settings
+wintypes:
+{
+  tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
+  # fade: Fade the particular type of windows.
+  # shadow: Give those windows shadow
+  # opacity: Default opacity for the type of windows.
+  # focus: Whether to always consider windows of this type focused.
+};
+