--- /dev/null
+# Shadow
+shadow = true; # Enabled client-side shadows on windows.
+no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
+no-dnd-shadow = true; # Don't draw shadows on DND windows.
+clear-shadow = true; # Zero the part of the shadow's mask behind the
+ # window. Fix some weirdness with ARGB windows.
+shadow-radius = 5; # The blur radius for shadows. (default 12)
+shadow-offset-x = -5; # The left offset for shadows. (default -15)
+shadow-offset-y = -5; # The top offset for shadows. (default -15)
+# shadow-opacity = 0.7; # The translucency for shadows. (default .75)
+# shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
+# shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
+# shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
+shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows.
+# shadow-exclude = "n:e:Notification";
+#shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
+shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
+ # (see also: --detect-rounded-corners)
+
+# Opacity
+menu-opacity = 0.9; # The opacity for menus. (default 1.0)
+#inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
+# active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
+frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
+# inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
+ # value of _NET_WM_OPACITY. Bad choice.
+alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
+ # it may result in less X resource usage,
+ # Yet fading may look bad.
+#inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0)
+#inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
+# blur-background = true; # Blur background of transparent windows.
+ # Bad performance with X Render backend.
+ # GLX backend is preferred.
+# blur-background-frame = true; # Blur background of opaque windows with transparent
+ # frames as well.
+blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
+blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
+ # Exclude conditions for background blur.
+
+# Fading
+fading = true; # Fade windows during opacity changes.
+fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
+fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
+fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
+# no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
+fade-exclude = [ ]; # Exclude conditions for fading.
+
+# Other
+backend = "glx" # Backend to use: "xrender" or "glx". GLX backend is typically
+ # much faster but depends on a sane driver.
+mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
+mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
+use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
+ # instead of using FocusIn/Out events. Usually more reliable but
+ # depends on a EWMH-compliant WM.
+detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
+detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
+ # managers not passing _NET_WM_OPACITY of client windows to frame
+ # windows.
+refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
+vsync = "drm"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
+ # See man page for more details.
+dbe = false; # Enable DBE painting mode. Rarely needed.
+paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
+sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
+ # Incompatible with certain VSync methods.
+unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
+ # detected, to maximize performance for full-screen windows.
+focus-exclude = [ ]; # A list of conditions of windows that should always be considered
+ # focused.
+detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
+ # the same group focused at the same time.
+detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
+invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
+
+# GLX backend # GLX backend fine-tune options. See man page for more info.
+# glx-no-stencil = true; # Recommended.
+glx-copy-from-front = false; # Useful with --glx-swap-method,
+# glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
+# glx-no-rebind-pixmap = true; # Recommended if it works.
+glx-swap-method = "undefined"; # See man page.
+
+# Window type settings
+wintypes:
+{
+ tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
+ # fade: Fade the particular type of windows.
+ # shadow: Give those windows shadow
+ # opacity: Default opacity for the type of windows.
+ # focus: Whether to always consider windows of this type focused.
+};
+