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be78d2d5 AB |
1 | ################################# |
2 | # Shadows # | |
3 | ################################# | |
4 | ||
5 | ||
6 | # Enabled client-side shadows on windows. Note desktop windows | |
7 | # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |
8 | # unless explicitly requested using the wintypes option. | |
9 | # | |
10 | # shadow = false | |
11 | shadow = true; | |
12 | ||
13 | # The blur radius for shadows, in pixels. (defaults to 12) | |
14 | # shadow-radius = 12 | |
15 | shadow-radius = 7; | |
16 | ||
17 | # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | |
18 | # shadow-opacity = .75 | |
9867e4bb | 19 | shadow-opacity = 0.83 |
be78d2d5 AB |
20 | |
21 | # The left offset for shadows, in pixels. (defaults to -15) | |
22 | # shadow-offset-x = -15 | |
23 | shadow-offset-x = -7; | |
24 | ||
25 | # The top offset for shadows, in pixels. (defaults to -15) | |
26 | # shadow-offset-y = -15 | |
27 | shadow-offset-y = -7; | |
28 | ||
29 | # Red color value of shadow (0.0 - 1.0, defaults to 0). | |
30 | # shadow-red = 0 | |
31 | ||
32 | # Green color value of shadow (0.0 - 1.0, defaults to 0). | |
33 | # shadow-green = 0 | |
34 | ||
35 | # Blue color value of shadow (0.0 - 1.0, defaults to 0). | |
36 | # shadow-blue = 0 | |
37 | ||
38 | # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) | |
39 | # shadow-color = "#000000" | |
40 | ||
41 | # Specify a list of conditions of windows that should have no shadow. | |
42 | # | |
43 | # examples: | |
44 | # shadow-exclude = "n:e:Notification"; | |
45 | # | |
46 | # shadow-exclude = [] | |
47 | shadow-exclude = [ | |
9867e4bb | 48 | "! name ~= ''", |
be78d2d5 AB |
49 | "name = 'Notification'", |
50 | "class_g = 'Conky'", | |
51 | "class_g ?= 'Notify-osd'", | |
52 | "class_g = 'Cairo-clock'", | |
9867e4bb | 53 | "argb && ! window_type *= 'menu'", |
be78d2d5 AB |
54 | "_GTK_FRAME_EXTENTS@:c" |
55 | ]; | |
56 | ||
57 | # Specify a X geometry that describes the region in which shadow should not | |
58 | # be painted in, such as a dock window region. Use | |
59 | # shadow-exclude-reg = "x10+0+0" | |
60 | # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | |
61 | # | |
62 | # shadow-exclude-reg = "" | |
63 | ||
64 | # Crop shadow of a window fully on a particular Xinerama screen to the screen. | |
65 | # xinerama-shadow-crop = false | |
66 | ||
67 | ||
68 | ################################# | |
69 | # Fading # | |
70 | ################################# | |
71 | ||
72 | ||
73 | # Fade windows in/out when opening/closing and when opacity changes, | |
74 | # unless no-fading-openclose is used. | |
75 | # fading = false | |
76 | fading = true; | |
77 | ||
78 | # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |
79 | # fade-in-step = 0.028 | |
80 | fade-in-step = 0.03; | |
9867e4bb | 81 | #fade-in-step = 0.1; |
be78d2d5 AB |
82 | |
83 | # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |
84 | # fade-out-step = 0.03 | |
85 | fade-out-step = 0.03; | |
9867e4bb | 86 | #fade-out-step = 0.1; |
be78d2d5 AB |
87 | |
88 | # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |
89 | # fade-delta = 10 | |
9867e4bb AB |
90 | fade-delta = 2 |
91 | #fade-delta = 9 | |
be78d2d5 AB |
92 | |
93 | # Specify a list of conditions of windows that should not be faded. | |
94 | # fade-exclude = [] | |
95 | ||
96 | # Do not fade on window open/close. | |
97 | # no-fading-openclose = false | |
98 | ||
99 | # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |
100 | # no-fading-destroyed-argb = false | |
101 | ||
102 | ||
103 | ################################# | |
104 | # Transparency / Opacity # | |
105 | ################################# | |
106 | ||
107 | ||
108 | # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | |
109 | # inactive-opacity = 1 | |
110 | inactive-opacity = 0.8; | |
111 | ||
112 | # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | |
113 | # frame-opacity = 1.0 | |
114 | frame-opacity = 0.7; | |
115 | ||
116 | # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. | |
9867e4bb AB |
117 | inactive-opacity-override = true |
118 | # inactive-opacity-override = false; | |
be78d2d5 AB |
119 | |
120 | # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | |
121 | # active-opacity = 1.0 | |
9867e4bb | 122 | #active-opacity = 0.95 |
be78d2d5 AB |
123 | |
124 | # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | |
125 | # inactive-dim = 0.0 | |
126 | ||
127 | # Specify a list of conditions of windows that should always be considered focused. | |
128 | # focus-exclude = [] | |
129 | focus-exclude = [ "class_g = 'Cairo-clock'" ]; | |
130 | ||
131 | # Use fixed inactive dim value, instead of adjusting according to window opacity. | |
132 | # inactive-dim-fixed = 1.0 | |
133 | ||
134 | # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | |
135 | # like `50:name *= "Firefox"`. picom-trans is recommended over this. | |
136 | # Note we don't make any guarantee about possible conflicts with other | |
137 | # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | |
138 | # example: | |
139 | # opacity-rule = [ "80:class_g = 'URxvt'" ]; | |
140 | # | |
141 | # opacity-rule = [] | |
142 | ||
143 | ||
144 | ################################# | |
145 | # Corners # | |
146 | ################################# | |
147 | ||
148 | # Sets the radius of rounded window corners. When > 0, the compositor will | |
149 | # round the corners of windows. Does not interact well with | |
150 | # `transparent-clipping`. | |
151 | corner-radius = 0 | |
152 | ||
153 | # Exclude conditions for rounded corners. | |
154 | rounded-corners-exclude = [ | |
155 | "window_type = 'dock'", | |
156 | "window_type = 'desktop'" | |
157 | ]; | |
158 | ||
159 | ||
160 | ################################# | |
161 | # Background-Blurring # | |
162 | ################################# | |
163 | ||
164 | ||
165 | # Parameters for background blurring, see the *BLUR* section for more information. | |
166 | # blur-method = | |
167 | # blur-size = 12 | |
168 | # | |
169 | # blur-deviation = false | |
170 | # | |
171 | # blur-strength = 5 | |
172 | ||
173 | # Blur background of semi-transparent / ARGB windows. | |
174 | # Bad in performance, with driver-dependent behavior. | |
175 | # The name of the switch may change without prior notifications. | |
176 | # | |
177 | # blur-background = false | |
178 | ||
179 | # Blur background of windows when the window frame is not opaque. | |
180 | # Implies: | |
181 | # blur-background | |
182 | # Bad in performance, with driver-dependent behavior. The name may change. | |
183 | # | |
184 | # blur-background-frame = false | |
185 | ||
186 | ||
187 | # Use fixed blur strength rather than adjusting according to window opacity. | |
188 | # blur-background-fixed = false | |
189 | ||
190 | ||
191 | # Specify the blur convolution kernel, with the following format: | |
192 | # example: | |
193 | # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |
194 | # | |
195 | # blur-kern = "" | |
196 | blur-kern = "3x3box"; | |
197 | ||
198 | ||
199 | # Exclude conditions for background blur. | |
200 | # blur-background-exclude = [] | |
201 | blur-background-exclude = [ | |
202 | "window_type = 'dock'", | |
203 | "window_type = 'desktop'", | |
204 | "_GTK_FRAME_EXTENTS@:c" | |
205 | ]; | |
206 | ||
207 | ################################# | |
208 | # General Settings # | |
209 | ################################# | |
210 | ||
211 | # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |
212 | # daemon = false | |
213 | ||
214 | # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | |
215 | # `xrender` is the default one. | |
216 | # | |
9867e4bb AB |
217 | backend = "glx" |
218 | # backend = "xrender"; | |
be78d2d5 AB |
219 | |
220 | # Enable/disable VSync. | |
221 | # vsync = false | |
222 | vsync = true; | |
223 | ||
224 | # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | |
225 | # dbus = false | |
226 | ||
227 | # Try to detect WM windows (a non-override-redirect window with no | |
228 | # child that has 'WM_STATE') and mark them as active. | |
229 | # | |
230 | # mark-wmwin-focused = false | |
231 | mark-wmwin-focused = true; | |
232 | ||
233 | # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | |
234 | # mark-ovredir-focused = false | |
235 | mark-ovredir-focused = true; | |
236 | ||
237 | # Try to detect windows with rounded corners and don't consider them | |
238 | # shaped windows. The accuracy is not very high, unfortunately. | |
239 | # | |
240 | # detect-rounded-corners = false | |
241 | detect-rounded-corners = true; | |
242 | ||
243 | # Detect '_NET_WM_OPACITY' on client windows, useful for window managers | |
244 | # not passing '_NET_WM_OPACITY' of client windows to frame windows. | |
245 | # | |
246 | # detect-client-opacity = false | |
247 | detect-client-opacity = true; | |
248 | ||
249 | # Specify refresh rate of the screen. If not specified or 0, picom will | |
250 | # try detecting this with X RandR extension. | |
251 | # | |
252 | # refresh-rate = 60 | |
253 | refresh-rate = 0; | |
254 | ||
255 | # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |
256 | # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | |
257 | # provided that the WM supports it. | |
258 | # | |
259 | # use-ewmh-active-win = false | |
9867e4bb | 260 | use-ewmh-active-win = true |
be78d2d5 AB |
261 | |
262 | # Unredirect all windows if a full-screen opaque window is detected, | |
263 | # to maximize performance for full-screen windows. Known to cause flickering | |
264 | # when redirecting/unredirecting windows. | |
265 | # | |
266 | # unredir-if-possible = false | |
267 | ||
268 | # Delay before unredirecting the window, in milliseconds. Defaults to 0. | |
269 | # unredir-if-possible-delay = 0 | |
270 | ||
271 | # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | |
272 | # unredir-if-possible-exclude = [] | |
273 | ||
274 | # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |
275 | # in the same group focused at the same time. | |
276 | # | |
277 | # detect-transient = false | |
278 | detect-transient = true; | |
279 | ||
280 | # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |
281 | # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if | |
282 | # detect-transient is enabled, too. | |
283 | # | |
284 | # detect-client-leader = false | |
285 | detect-client-leader = true; | |
286 | ||
287 | # Resize damaged region by a specific number of pixels. | |
288 | # A positive value enlarges it while a negative one shrinks it. | |
289 | # If the value is positive, those additional pixels will not be actually painted | |
290 | # to screen, only used in blur calculation, and such. (Due to technical limitations, | |
291 | # with use-damage, those pixels will still be incorrectly painted to screen.) | |
292 | # Primarily used to fix the line corruption issues of blur, | |
293 | # in which case you should use the blur radius value here | |
294 | # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | |
295 | # with a 5x5 one you use `--resize-damage 2`, and so on). | |
296 | # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | |
297 | # | |
298 | # resize-damage = 1 | |
299 | ||
300 | # Specify a list of conditions of windows that should be painted with inverted color. | |
301 | # Resource-hogging, and is not well tested. | |
302 | # | |
303 | # invert-color-include = [] | |
304 | ||
305 | # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | |
306 | # Might cause incorrect opacity when rendering transparent content (but never | |
307 | # practically happened) and may not work with blur-background. | |
308 | # My tests show a 15% performance boost. Recommended. | |
309 | # | |
310 | # glx-no-stencil = false | |
311 | ||
312 | # GLX backend: Avoid rebinding pixmap on window damage. | |
313 | # Probably could improve performance on rapid window content changes, | |
314 | # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | |
315 | # Recommended if it works. | |
316 | # | |
317 | # glx-no-rebind-pixmap = false | |
318 | ||
319 | # Disable the use of damage information. | |
320 | # This cause the whole screen to be redrawn everytime, instead of the part of the screen | |
321 | # has actually changed. Potentially degrades the performance, but might fix some artifacts. | |
322 | # The opposing option is use-damage | |
323 | # | |
324 | # no-use-damage = false | |
325 | use-damage = true; | |
326 | ||
327 | # Use X Sync fence to sync clients' draw calls, to make sure all draw | |
328 | # calls are finished before picom starts drawing. Needed on nvidia-drivers | |
329 | # with GLX backend for some users. | |
330 | # | |
331 | # xrender-sync-fence = false | |
332 | ||
333 | # GLX backend: Use specified GLSL fragment shader for rendering window contents. | |
334 | # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` | |
335 | # in the source tree for examples. | |
336 | # | |
337 | # glx-fshader-win = "" | |
338 | ||
339 | # Force all windows to be painted with blending. Useful if you | |
340 | # have a glx-fshader-win that could turn opaque pixels transparent. | |
341 | # | |
342 | # force-win-blend = false | |
343 | ||
344 | # Do not use EWMH to detect fullscreen windows. | |
345 | # Reverts to checking if a window is fullscreen based only on its size and coordinates. | |
346 | # | |
347 | # no-ewmh-fullscreen = false | |
348 | ||
349 | # Dimming bright windows so their brightness doesn't exceed this set value. | |
350 | # Brightness of a window is estimated by averaging all pixels in the window, | |
351 | # so this could comes with a performance hit. | |
352 | # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | |
353 | # | |
354 | # max-brightness = 1.0 | |
355 | ||
356 | # Make transparent windows clip other windows like non-transparent windows do, | |
357 | # instead of blending on top of them. | |
358 | # | |
359 | # transparent-clipping = false | |
360 | ||
361 | # Set the log level. Possible values are: | |
362 | # "trace", "debug", "info", "warn", "error" | |
363 | # in increasing level of importance. Case doesn't matter. | |
364 | # If using the "TRACE" log level, it's better to log into a file | |
365 | # using *--log-file*, since it can generate a huge stream of logs. | |
366 | # | |
367 | # log-level = "debug" | |
368 | log-level = "warn"; | |
369 | ||
370 | # Set the log file. | |
371 | # If *--log-file* is never specified, logs will be written to stderr. | |
372 | # Otherwise, logs will to written to the given file, though some of the early | |
373 | # logs might still be written to the stderr. | |
374 | # When setting this option from the config file, it is recommended to use an absolute path. | |
375 | # | |
376 | # log-file = "/path/to/your/log/file" | |
377 | ||
378 | # Show all X errors (for debugging) | |
379 | # show-all-xerrors = false | |
380 | ||
381 | # Write process ID to a file. | |
382 | # write-pid-path = "/path/to/your/log/file" | |
383 | ||
384 | # Window type settings | |
385 | # | |
386 | # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | |
387 | # "unknown", "desktop", "dock", "toolbar", "menu", "utility", | |
388 | # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | |
389 | # "tooltip", "notification", "combo", and "dnd". | |
390 | # | |
391 | # Following per window-type options are available: :: | |
392 | # | |
393 | # fade, shadow::: | |
394 | # Controls window-type-specific shadow and fade settings. | |
395 | # | |
396 | # opacity::: | |
397 | # Controls default opacity of the window type. | |
398 | # | |
399 | # focus::: | |
400 | # Controls whether the window of this type is to be always considered focused. | |
401 | # (By default, all window types except "normal" and "dialog" has this on.) | |
402 | # | |
403 | # full-shadow::: | |
404 | # Controls whether shadow is drawn under the parts of the window that you | |
405 | # normally won't be able to see. Useful when the window has parts of it | |
406 | # transparent, and you want shadows in those areas. | |
407 | # | |
408 | # redir-ignore::: | |
409 | # Controls whether this type of windows should cause screen to become | |
410 | # redirected again after been unredirected. If you have unredir-if-possible | |
411 | # set, and doesn't want certain window to cause unnecessary screen redirection, | |
412 | # you can set this to `true`. | |
413 | # | |
414 | wintypes: | |
415 | { | |
416 | tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | |
417 | dock = { shadow = false; } | |
418 | dnd = { shadow = false; } | |
9867e4bb AB |
419 | popup_menu = { opacity = 0.9; } |
420 | dropdown_menu = { opacity = 0.9; } | |
be78d2d5 | 421 | }; |