Commit | Line | Data |
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be78d2d5 AB |
1 | ################################# |
2 | # Shadows # | |
3 | ################################# | |
4 | ||
5 | ||
6 | # Enabled client-side shadows on windows. Note desktop windows | |
7 | # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | |
8 | # unless explicitly requested using the wintypes option. | |
9 | # | |
10 | # shadow = false | |
11 | shadow = true; | |
12 | ||
13 | # The blur radius for shadows, in pixels. (defaults to 12) | |
14 | # shadow-radius = 12 | |
15 | shadow-radius = 7; | |
16 | ||
17 | # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | |
18 | # shadow-opacity = .75 | |
19 | ||
20 | # The left offset for shadows, in pixels. (defaults to -15) | |
21 | # shadow-offset-x = -15 | |
22 | shadow-offset-x = -7; | |
23 | ||
24 | # The top offset for shadows, in pixels. (defaults to -15) | |
25 | # shadow-offset-y = -15 | |
26 | shadow-offset-y = -7; | |
27 | ||
28 | # Red color value of shadow (0.0 - 1.0, defaults to 0). | |
29 | # shadow-red = 0 | |
30 | ||
31 | # Green color value of shadow (0.0 - 1.0, defaults to 0). | |
32 | # shadow-green = 0 | |
33 | ||
34 | # Blue color value of shadow (0.0 - 1.0, defaults to 0). | |
35 | # shadow-blue = 0 | |
36 | ||
37 | # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) | |
38 | # shadow-color = "#000000" | |
39 | ||
40 | # Specify a list of conditions of windows that should have no shadow. | |
41 | # | |
42 | # examples: | |
43 | # shadow-exclude = "n:e:Notification"; | |
44 | # | |
45 | # shadow-exclude = [] | |
46 | shadow-exclude = [ | |
47 | "name = 'Notification'", | |
48 | "class_g = 'Conky'", | |
49 | "class_g ?= 'Notify-osd'", | |
50 | "class_g = 'Cairo-clock'", | |
51 | "_GTK_FRAME_EXTENTS@:c" | |
52 | ]; | |
53 | ||
54 | # Specify a X geometry that describes the region in which shadow should not | |
55 | # be painted in, such as a dock window region. Use | |
56 | # shadow-exclude-reg = "x10+0+0" | |
57 | # for example, if the 10 pixels on the bottom of the screen should not have shadows painted on. | |
58 | # | |
59 | # shadow-exclude-reg = "" | |
60 | ||
61 | # Crop shadow of a window fully on a particular Xinerama screen to the screen. | |
62 | # xinerama-shadow-crop = false | |
63 | ||
64 | ||
65 | ################################# | |
66 | # Fading # | |
67 | ################################# | |
68 | ||
69 | ||
70 | # Fade windows in/out when opening/closing and when opacity changes, | |
71 | # unless no-fading-openclose is used. | |
72 | # fading = false | |
73 | fading = true; | |
74 | ||
75 | # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | |
76 | # fade-in-step = 0.028 | |
77 | fade-in-step = 0.03; | |
78 | ||
79 | # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | |
80 | # fade-out-step = 0.03 | |
81 | fade-out-step = 0.03; | |
82 | ||
83 | # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | |
84 | # fade-delta = 10 | |
85 | ||
86 | # Specify a list of conditions of windows that should not be faded. | |
87 | # fade-exclude = [] | |
88 | ||
89 | # Do not fade on window open/close. | |
90 | # no-fading-openclose = false | |
91 | ||
92 | # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | |
93 | # no-fading-destroyed-argb = false | |
94 | ||
95 | ||
96 | ################################# | |
97 | # Transparency / Opacity # | |
98 | ################################# | |
99 | ||
100 | ||
101 | # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | |
102 | # inactive-opacity = 1 | |
103 | inactive-opacity = 0.8; | |
104 | ||
105 | # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | |
106 | # frame-opacity = 1.0 | |
107 | frame-opacity = 0.7; | |
108 | ||
109 | # Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows. | |
110 | # inactive-opacity-override = true | |
111 | inactive-opacity-override = false; | |
112 | ||
113 | # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | |
114 | # active-opacity = 1.0 | |
115 | ||
116 | # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | |
117 | # inactive-dim = 0.0 | |
118 | ||
119 | # Specify a list of conditions of windows that should always be considered focused. | |
120 | # focus-exclude = [] | |
121 | focus-exclude = [ "class_g = 'Cairo-clock'" ]; | |
122 | ||
123 | # Use fixed inactive dim value, instead of adjusting according to window opacity. | |
124 | # inactive-dim-fixed = 1.0 | |
125 | ||
126 | # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | |
127 | # like `50:name *= "Firefox"`. picom-trans is recommended over this. | |
128 | # Note we don't make any guarantee about possible conflicts with other | |
129 | # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | |
130 | # example: | |
131 | # opacity-rule = [ "80:class_g = 'URxvt'" ]; | |
132 | # | |
133 | # opacity-rule = [] | |
134 | ||
135 | ||
136 | ################################# | |
137 | # Corners # | |
138 | ################################# | |
139 | ||
140 | # Sets the radius of rounded window corners. When > 0, the compositor will | |
141 | # round the corners of windows. Does not interact well with | |
142 | # `transparent-clipping`. | |
143 | corner-radius = 0 | |
144 | ||
145 | # Exclude conditions for rounded corners. | |
146 | rounded-corners-exclude = [ | |
147 | "window_type = 'dock'", | |
148 | "window_type = 'desktop'" | |
149 | ]; | |
150 | ||
151 | ||
152 | ################################# | |
153 | # Background-Blurring # | |
154 | ################################# | |
155 | ||
156 | ||
157 | # Parameters for background blurring, see the *BLUR* section for more information. | |
158 | # blur-method = | |
159 | # blur-size = 12 | |
160 | # | |
161 | # blur-deviation = false | |
162 | # | |
163 | # blur-strength = 5 | |
164 | ||
165 | # Blur background of semi-transparent / ARGB windows. | |
166 | # Bad in performance, with driver-dependent behavior. | |
167 | # The name of the switch may change without prior notifications. | |
168 | # | |
169 | # blur-background = false | |
170 | ||
171 | # Blur background of windows when the window frame is not opaque. | |
172 | # Implies: | |
173 | # blur-background | |
174 | # Bad in performance, with driver-dependent behavior. The name may change. | |
175 | # | |
176 | # blur-background-frame = false | |
177 | ||
178 | ||
179 | # Use fixed blur strength rather than adjusting according to window opacity. | |
180 | # blur-background-fixed = false | |
181 | ||
182 | ||
183 | # Specify the blur convolution kernel, with the following format: | |
184 | # example: | |
185 | # blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | |
186 | # | |
187 | # blur-kern = "" | |
188 | blur-kern = "3x3box"; | |
189 | ||
190 | ||
191 | # Exclude conditions for background blur. | |
192 | # blur-background-exclude = [] | |
193 | blur-background-exclude = [ | |
194 | "window_type = 'dock'", | |
195 | "window_type = 'desktop'", | |
196 | "_GTK_FRAME_EXTENTS@:c" | |
197 | ]; | |
198 | ||
199 | ################################# | |
200 | # General Settings # | |
201 | ################################# | |
202 | ||
203 | # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | |
204 | # daemon = false | |
205 | ||
206 | # Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`. | |
207 | # `xrender` is the default one. | |
208 | # | |
209 | # backend = "glx" | |
210 | backend = "xrender"; | |
211 | ||
212 | # Enable/disable VSync. | |
213 | # vsync = false | |
214 | vsync = true; | |
215 | ||
216 | # Enable remote control via D-Bus. See the *D-BUS API* section below for more details. | |
217 | # dbus = false | |
218 | ||
219 | # Try to detect WM windows (a non-override-redirect window with no | |
220 | # child that has 'WM_STATE') and mark them as active. | |
221 | # | |
222 | # mark-wmwin-focused = false | |
223 | mark-wmwin-focused = true; | |
224 | ||
225 | # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | |
226 | # mark-ovredir-focused = false | |
227 | mark-ovredir-focused = true; | |
228 | ||
229 | # Try to detect windows with rounded corners and don't consider them | |
230 | # shaped windows. The accuracy is not very high, unfortunately. | |
231 | # | |
232 | # detect-rounded-corners = false | |
233 | detect-rounded-corners = true; | |
234 | ||
235 | # Detect '_NET_WM_OPACITY' on client windows, useful for window managers | |
236 | # not passing '_NET_WM_OPACITY' of client windows to frame windows. | |
237 | # | |
238 | # detect-client-opacity = false | |
239 | detect-client-opacity = true; | |
240 | ||
241 | # Specify refresh rate of the screen. If not specified or 0, picom will | |
242 | # try detecting this with X RandR extension. | |
243 | # | |
244 | # refresh-rate = 60 | |
245 | refresh-rate = 0; | |
246 | ||
247 | # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | |
248 | # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | |
249 | # provided that the WM supports it. | |
250 | # | |
251 | # use-ewmh-active-win = false | |
252 | ||
253 | # Unredirect all windows if a full-screen opaque window is detected, | |
254 | # to maximize performance for full-screen windows. Known to cause flickering | |
255 | # when redirecting/unredirecting windows. | |
256 | # | |
257 | # unredir-if-possible = false | |
258 | ||
259 | # Delay before unredirecting the window, in milliseconds. Defaults to 0. | |
260 | # unredir-if-possible-delay = 0 | |
261 | ||
262 | # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | |
263 | # unredir-if-possible-exclude = [] | |
264 | ||
265 | # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | |
266 | # in the same group focused at the same time. | |
267 | # | |
268 | # detect-transient = false | |
269 | detect-transient = true; | |
270 | ||
271 | # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | |
272 | # group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if | |
273 | # detect-transient is enabled, too. | |
274 | # | |
275 | # detect-client-leader = false | |
276 | detect-client-leader = true; | |
277 | ||
278 | # Resize damaged region by a specific number of pixels. | |
279 | # A positive value enlarges it while a negative one shrinks it. | |
280 | # If the value is positive, those additional pixels will not be actually painted | |
281 | # to screen, only used in blur calculation, and such. (Due to technical limitations, | |
282 | # with use-damage, those pixels will still be incorrectly painted to screen.) | |
283 | # Primarily used to fix the line corruption issues of blur, | |
284 | # in which case you should use the blur radius value here | |
285 | # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | |
286 | # with a 5x5 one you use `--resize-damage 2`, and so on). | |
287 | # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | |
288 | # | |
289 | # resize-damage = 1 | |
290 | ||
291 | # Specify a list of conditions of windows that should be painted with inverted color. | |
292 | # Resource-hogging, and is not well tested. | |
293 | # | |
294 | # invert-color-include = [] | |
295 | ||
296 | # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | |
297 | # Might cause incorrect opacity when rendering transparent content (but never | |
298 | # practically happened) and may not work with blur-background. | |
299 | # My tests show a 15% performance boost. Recommended. | |
300 | # | |
301 | # glx-no-stencil = false | |
302 | ||
303 | # GLX backend: Avoid rebinding pixmap on window damage. | |
304 | # Probably could improve performance on rapid window content changes, | |
305 | # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | |
306 | # Recommended if it works. | |
307 | # | |
308 | # glx-no-rebind-pixmap = false | |
309 | ||
310 | # Disable the use of damage information. | |
311 | # This cause the whole screen to be redrawn everytime, instead of the part of the screen | |
312 | # has actually changed. Potentially degrades the performance, but might fix some artifacts. | |
313 | # The opposing option is use-damage | |
314 | # | |
315 | # no-use-damage = false | |
316 | use-damage = true; | |
317 | ||
318 | # Use X Sync fence to sync clients' draw calls, to make sure all draw | |
319 | # calls are finished before picom starts drawing. Needed on nvidia-drivers | |
320 | # with GLX backend for some users. | |
321 | # | |
322 | # xrender-sync-fence = false | |
323 | ||
324 | # GLX backend: Use specified GLSL fragment shader for rendering window contents. | |
325 | # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl` | |
326 | # in the source tree for examples. | |
327 | # | |
328 | # glx-fshader-win = "" | |
329 | ||
330 | # Force all windows to be painted with blending. Useful if you | |
331 | # have a glx-fshader-win that could turn opaque pixels transparent. | |
332 | # | |
333 | # force-win-blend = false | |
334 | ||
335 | # Do not use EWMH to detect fullscreen windows. | |
336 | # Reverts to checking if a window is fullscreen based only on its size and coordinates. | |
337 | # | |
338 | # no-ewmh-fullscreen = false | |
339 | ||
340 | # Dimming bright windows so their brightness doesn't exceed this set value. | |
341 | # Brightness of a window is estimated by averaging all pixels in the window, | |
342 | # so this could comes with a performance hit. | |
343 | # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | |
344 | # | |
345 | # max-brightness = 1.0 | |
346 | ||
347 | # Make transparent windows clip other windows like non-transparent windows do, | |
348 | # instead of blending on top of them. | |
349 | # | |
350 | # transparent-clipping = false | |
351 | ||
352 | # Set the log level. Possible values are: | |
353 | # "trace", "debug", "info", "warn", "error" | |
354 | # in increasing level of importance. Case doesn't matter. | |
355 | # If using the "TRACE" log level, it's better to log into a file | |
356 | # using *--log-file*, since it can generate a huge stream of logs. | |
357 | # | |
358 | # log-level = "debug" | |
359 | log-level = "warn"; | |
360 | ||
361 | # Set the log file. | |
362 | # If *--log-file* is never specified, logs will be written to stderr. | |
363 | # Otherwise, logs will to written to the given file, though some of the early | |
364 | # logs might still be written to the stderr. | |
365 | # When setting this option from the config file, it is recommended to use an absolute path. | |
366 | # | |
367 | # log-file = "/path/to/your/log/file" | |
368 | ||
369 | # Show all X errors (for debugging) | |
370 | # show-all-xerrors = false | |
371 | ||
372 | # Write process ID to a file. | |
373 | # write-pid-path = "/path/to/your/log/file" | |
374 | ||
375 | # Window type settings | |
376 | # | |
377 | # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | |
378 | # "unknown", "desktop", "dock", "toolbar", "menu", "utility", | |
379 | # "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | |
380 | # "tooltip", "notification", "combo", and "dnd". | |
381 | # | |
382 | # Following per window-type options are available: :: | |
383 | # | |
384 | # fade, shadow::: | |
385 | # Controls window-type-specific shadow and fade settings. | |
386 | # | |
387 | # opacity::: | |
388 | # Controls default opacity of the window type. | |
389 | # | |
390 | # focus::: | |
391 | # Controls whether the window of this type is to be always considered focused. | |
392 | # (By default, all window types except "normal" and "dialog" has this on.) | |
393 | # | |
394 | # full-shadow::: | |
395 | # Controls whether shadow is drawn under the parts of the window that you | |
396 | # normally won't be able to see. Useful when the window has parts of it | |
397 | # transparent, and you want shadows in those areas. | |
398 | # | |
399 | # redir-ignore::: | |
400 | # Controls whether this type of windows should cause screen to become | |
401 | # redirected again after been unredirected. If you have unredir-if-possible | |
402 | # set, and doesn't want certain window to cause unnecessary screen redirection, | |
403 | # you can set this to `true`. | |
404 | # | |
405 | wintypes: | |
406 | { | |
407 | tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | |
408 | dock = { shadow = false; } | |
409 | dnd = { shadow = false; } | |
410 | popup_menu = { opacity = 0.8; } | |
411 | dropdown_menu = { opacity = 0.8; } | |
412 | }; |