* .emacs.d/lisp/bandali-gnus.el: Tweak gnus-posting-styles.
[~bandali/configs] / .config / picom / picom.conf
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1#################################
2# Shadows #
3#################################
4
5
6# Enabled client-side shadows on windows. Note desktop windows
7# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
8# unless explicitly requested using the wintypes option.
9#
10# shadow = false
11shadow = true;
12
13# The blur radius for shadows, in pixels. (defaults to 12)
14# shadow-radius = 12
15shadow-radius = 7;
16
17# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
18# shadow-opacity = .75
9867e4bb 19shadow-opacity = 0.83
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20
21# The left offset for shadows, in pixels. (defaults to -15)
22# shadow-offset-x = -15
23shadow-offset-x = -7;
24
25# The top offset for shadows, in pixels. (defaults to -15)
26# shadow-offset-y = -15
27shadow-offset-y = -7;
28
29# Red color value of shadow (0.0 - 1.0, defaults to 0).
30# shadow-red = 0
31
32# Green color value of shadow (0.0 - 1.0, defaults to 0).
33# shadow-green = 0
34
35# Blue color value of shadow (0.0 - 1.0, defaults to 0).
36# shadow-blue = 0
37
38# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
39# shadow-color = "#000000"
40
41# Specify a list of conditions of windows that should have no shadow.
42#
43# examples:
44# shadow-exclude = "n:e:Notification";
45#
46# shadow-exclude = []
47shadow-exclude = [
9867e4bb 48 "! name ~= ''",
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49 "name = 'Notification'",
50 "class_g = 'Conky'",
51 "class_g ?= 'Notify-osd'",
52 "class_g = 'Cairo-clock'",
9867e4bb 53 "argb && ! window_type *= 'menu'",
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54 "_GTK_FRAME_EXTENTS@:c"
55];
56
57# Specify a X geometry that describes the region in which shadow should not
58# be painted in, such as a dock window region. Use
59# shadow-exclude-reg = "x10+0+0"
60# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
61#
62# shadow-exclude-reg = ""
63
64# Crop shadow of a window fully on a particular Xinerama screen to the screen.
65# xinerama-shadow-crop = false
66
67
68#################################
69# Fading #
70#################################
71
72
73# Fade windows in/out when opening/closing and when opacity changes,
74# unless no-fading-openclose is used.
75# fading = false
76fading = true;
77
78# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
79# fade-in-step = 0.028
80fade-in-step = 0.03;
9867e4bb 81#fade-in-step = 0.1;
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82
83# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
84# fade-out-step = 0.03
85fade-out-step = 0.03;
9867e4bb 86#fade-out-step = 0.1;
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87
88# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
89# fade-delta = 10
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90fade-delta = 2
91#fade-delta = 9
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92
93# Specify a list of conditions of windows that should not be faded.
94# fade-exclude = []
95
96# Do not fade on window open/close.
97# no-fading-openclose = false
98
99# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
100# no-fading-destroyed-argb = false
101
102
103#################################
104# Transparency / Opacity #
105#################################
106
107
108# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
109# inactive-opacity = 1
110inactive-opacity = 0.8;
111
112# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
113# frame-opacity = 1.0
114frame-opacity = 0.7;
115
116# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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117inactive-opacity-override = true
118# inactive-opacity-override = false;
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119
120# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
121# active-opacity = 1.0
9867e4bb 122#active-opacity = 0.95
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123
124# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
125# inactive-dim = 0.0
126
127# Specify a list of conditions of windows that should always be considered focused.
128# focus-exclude = []
129focus-exclude = [ "class_g = 'Cairo-clock'" ];
130
131# Use fixed inactive dim value, instead of adjusting according to window opacity.
132# inactive-dim-fixed = 1.0
133
134# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
135# like `50:name *= "Firefox"`. picom-trans is recommended over this.
136# Note we don't make any guarantee about possible conflicts with other
137# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
138# example:
139# opacity-rule = [ "80:class_g = 'URxvt'" ];
140#
141# opacity-rule = []
142
143
144#################################
145# Corners #
146#################################
147
148# Sets the radius of rounded window corners. When > 0, the compositor will
149# round the corners of windows. Does not interact well with
150# `transparent-clipping`.
151corner-radius = 0
152
153# Exclude conditions for rounded corners.
154rounded-corners-exclude = [
155 "window_type = 'dock'",
156 "window_type = 'desktop'"
157];
158
159
160#################################
161# Background-Blurring #
162#################################
163
164
165# Parameters for background blurring, see the *BLUR* section for more information.
166# blur-method =
167# blur-size = 12
168#
169# blur-deviation = false
170#
171# blur-strength = 5
172
173# Blur background of semi-transparent / ARGB windows.
174# Bad in performance, with driver-dependent behavior.
175# The name of the switch may change without prior notifications.
176#
177# blur-background = false
178
179# Blur background of windows when the window frame is not opaque.
180# Implies:
181# blur-background
182# Bad in performance, with driver-dependent behavior. The name may change.
183#
184# blur-background-frame = false
185
186
187# Use fixed blur strength rather than adjusting according to window opacity.
188# blur-background-fixed = false
189
190
191# Specify the blur convolution kernel, with the following format:
192# example:
193# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
194#
195# blur-kern = ""
196blur-kern = "3x3box";
197
198
199# Exclude conditions for background blur.
200# blur-background-exclude = []
201blur-background-exclude = [
202 "window_type = 'dock'",
203 "window_type = 'desktop'",
204 "_GTK_FRAME_EXTENTS@:c"
205];
206
207#################################
208# General Settings #
209#################################
210
211# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
212# daemon = false
213
214# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
215# `xrender` is the default one.
216#
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217backend = "glx"
218# backend = "xrender";
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219
220# Enable/disable VSync.
221# vsync = false
222vsync = true;
223
224# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
225# dbus = false
226
227# Try to detect WM windows (a non-override-redirect window with no
228# child that has 'WM_STATE') and mark them as active.
229#
230# mark-wmwin-focused = false
231mark-wmwin-focused = true;
232
233# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
234# mark-ovredir-focused = false
235mark-ovredir-focused = true;
236
237# Try to detect windows with rounded corners and don't consider them
238# shaped windows. The accuracy is not very high, unfortunately.
239#
240# detect-rounded-corners = false
241detect-rounded-corners = true;
242
243# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
244# not passing '_NET_WM_OPACITY' of client windows to frame windows.
245#
246# detect-client-opacity = false
247detect-client-opacity = true;
248
249# Specify refresh rate of the screen. If not specified or 0, picom will
250# try detecting this with X RandR extension.
251#
252# refresh-rate = 60
253refresh-rate = 0;
254
255# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
256# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
257# provided that the WM supports it.
258#
259# use-ewmh-active-win = false
9867e4bb 260use-ewmh-active-win = true
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261
262# Unredirect all windows if a full-screen opaque window is detected,
263# to maximize performance for full-screen windows. Known to cause flickering
264# when redirecting/unredirecting windows.
265#
266# unredir-if-possible = false
267
268# Delay before unredirecting the window, in milliseconds. Defaults to 0.
269# unredir-if-possible-delay = 0
270
271# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
272# unredir-if-possible-exclude = []
273
274# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
275# in the same group focused at the same time.
276#
277# detect-transient = false
278detect-transient = true;
279
280# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
281# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
282# detect-transient is enabled, too.
283#
284# detect-client-leader = false
285detect-client-leader = true;
286
287# Resize damaged region by a specific number of pixels.
288# A positive value enlarges it while a negative one shrinks it.
289# If the value is positive, those additional pixels will not be actually painted
290# to screen, only used in blur calculation, and such. (Due to technical limitations,
291# with use-damage, those pixels will still be incorrectly painted to screen.)
292# Primarily used to fix the line corruption issues of blur,
293# in which case you should use the blur radius value here
294# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
295# with a 5x5 one you use `--resize-damage 2`, and so on).
296# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
297#
298# resize-damage = 1
299
300# Specify a list of conditions of windows that should be painted with inverted color.
301# Resource-hogging, and is not well tested.
302#
303# invert-color-include = []
304
305# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
306# Might cause incorrect opacity when rendering transparent content (but never
307# practically happened) and may not work with blur-background.
308# My tests show a 15% performance boost. Recommended.
309#
310# glx-no-stencil = false
311
312# GLX backend: Avoid rebinding pixmap on window damage.
313# Probably could improve performance on rapid window content changes,
314# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
315# Recommended if it works.
316#
317# glx-no-rebind-pixmap = false
318
319# Disable the use of damage information.
320# This cause the whole screen to be redrawn everytime, instead of the part of the screen
321# has actually changed. Potentially degrades the performance, but might fix some artifacts.
322# The opposing option is use-damage
323#
324# no-use-damage = false
325use-damage = true;
326
327# Use X Sync fence to sync clients' draw calls, to make sure all draw
328# calls are finished before picom starts drawing. Needed on nvidia-drivers
329# with GLX backend for some users.
330#
331# xrender-sync-fence = false
332
333# GLX backend: Use specified GLSL fragment shader for rendering window contents.
334# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
335# in the source tree for examples.
336#
337# glx-fshader-win = ""
338
339# Force all windows to be painted with blending. Useful if you
340# have a glx-fshader-win that could turn opaque pixels transparent.
341#
342# force-win-blend = false
343
344# Do not use EWMH to detect fullscreen windows.
345# Reverts to checking if a window is fullscreen based only on its size and coordinates.
346#
347# no-ewmh-fullscreen = false
348
349# Dimming bright windows so their brightness doesn't exceed this set value.
350# Brightness of a window is estimated by averaging all pixels in the window,
351# so this could comes with a performance hit.
352# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
353#
354# max-brightness = 1.0
355
356# Make transparent windows clip other windows like non-transparent windows do,
357# instead of blending on top of them.
358#
359# transparent-clipping = false
360
361# Set the log level. Possible values are:
362# "trace", "debug", "info", "warn", "error"
363# in increasing level of importance. Case doesn't matter.
364# If using the "TRACE" log level, it's better to log into a file
365# using *--log-file*, since it can generate a huge stream of logs.
366#
367# log-level = "debug"
368log-level = "warn";
369
370# Set the log file.
371# If *--log-file* is never specified, logs will be written to stderr.
372# Otherwise, logs will to written to the given file, though some of the early
373# logs might still be written to the stderr.
374# When setting this option from the config file, it is recommended to use an absolute path.
375#
376# log-file = "/path/to/your/log/file"
377
378# Show all X errors (for debugging)
379# show-all-xerrors = false
380
381# Write process ID to a file.
382# write-pid-path = "/path/to/your/log/file"
383
384# Window type settings
385#
386# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
387# "unknown", "desktop", "dock", "toolbar", "menu", "utility",
388# "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
389# "tooltip", "notification", "combo", and "dnd".
390#
391# Following per window-type options are available: ::
392#
393# fade, shadow:::
394# Controls window-type-specific shadow and fade settings.
395#
396# opacity:::
397# Controls default opacity of the window type.
398#
399# focus:::
400# Controls whether the window of this type is to be always considered focused.
401# (By default, all window types except "normal" and "dialog" has this on.)
402#
403# full-shadow:::
404# Controls whether shadow is drawn under the parts of the window that you
405# normally won't be able to see. Useful when the window has parts of it
406# transparent, and you want shadows in those areas.
407#
408# redir-ignore:::
409# Controls whether this type of windows should cause screen to become
410# redirected again after been unredirected. If you have unredir-if-possible
411# set, and doesn't want certain window to cause unnecessary screen redirection,
412# you can set this to `true`.
413#
414wintypes:
415{
416 tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
417 dock = { shadow = false; }
418 dnd = { shadow = false; }
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419 popup_menu = { opacity = 0.9; }
420 dropdown_menu = { opacity = 0.9; }
be78d2d5 421};