add dunst config
[~bandali/configs] / compton / .config / compton.conf
1 # Shadow
2 shadow = true; # Enabled client-side shadows on windows.
3 no-dock-shadow = true; # Avoid drawing shadows on dock/panel windows.
4 no-dnd-shadow = true; # Don't draw shadows on DND windows.
5 clear-shadow = true; # Zero the part of the shadow's mask behind the
6 # window. Fix some weirdness with ARGB windows.
7 shadow-radius = 5; # The blur radius for shadows. (default 12)
8 shadow-offset-x = -5; # The left offset for shadows. (default -15)
9 shadow-offset-y = -5; # The top offset for shadows. (default -15)
10 # shadow-opacity = 0.7; # The translucency for shadows. (default .75)
11 # shadow-red = 0.0; # Red color value of shadow. (0.0 - 1.0, defaults to 0)
12 # shadow-green = 0.0; # Green color value of shadow. (0.0 - 1.0, defaults to 0)
13 # shadow-blue = 0.0; # Blue color value of shadow. (0.0 - 1.0, defaults to 0)
14 shadow-exclude = [ "n:e:Notification", "class_g = 'Chromium'", "class_g = 'Dmenu'" ]; # Exclude conditions for shadows.
15 # shadow-exclude = "n:e:Notification";
16 #shadow-exclude = [ "_GTK_FRAME_EXTENTS@:c" ] # Fix dual shadow on some gtk3 powered applications
17 shadow-ignore-shaped = true; # Avoid drawing shadow on all shaped windows
18 # (see also: --detect-rounded-corners)
19
20 # Opacity
21 menu-opacity = 0.9; # The opacity for menus. (default 1.0)
22 #inactive-opacity = 0.9; # Default opacity of inactive windows. (0.0 - 1.0)
23 # active-opacity = 0.8; # Default opacity for active windows. (0.0 - 1.0)
24 frame-opacity = 0.7; # Opacity of window titlebars and borders. (0.1 - 1.0)
25 # inactive-opacity-override = true; # Let inactive opacity set by 'inactive-opacity' overrides
26 # value of _NET_WM_OPACITY. Bad choice.
27 alpha-step = 0.06; # XRender backend: Step size for alpha pictures. Increasing
28 # it may result in less X resource usage,
29 # Yet fading may look bad.
30 #inactive-dim = 0.5; # Dim inactive windows. (0.0 - 1.0)
31 #inactive-dim-fixed = true; # Do not let dimness adjust based on window opacity.
32 # blur-background = true; # Blur background of transparent windows.
33 # Bad performance with X Render backend.
34 # GLX backend is preferred.
35 # blur-background-frame = true; # Blur background of opaque windows with transparent
36 # frames as well.
37 blur-background-fixed = false; # Do not let blur radius adjust based on window opacity.
38 blur-background-exclude = [ "window_type = 'dock'", "window_type = 'desktop'" ];
39 # Exclude conditions for background blur.
40
41 # Fading
42 fading = true; # Fade windows during opacity changes.
43 fade-delta = 3; # The time between steps in a fade in milliseconds. (default 10).
44 fade-in-step = 0.03; # Opacity change between steps while fading in. (default 0.028).
45 fade-out-step = 0.03; # Opacity change between steps while fading out. (default 0.03).
46 # no-fading-openclose = true; # Avoid fade windows in/out when opening/closing.
47 fade-exclude = [ ]; # Exclude conditions for fading.
48
49 # Other
50 backend = "xrender" # Backend to use: "xrender" or "glx". GLX backend is typically
51 # much faster but depends on a sane driver.
52 mark-wmwin-focused = true; # Try to detect WM windows and mark them as active.
53 mark-ovredir-focused = true; # Mark all non-WM but override-redirect windows active (e.g. menus).
54 use-ewmh-active-win = true; # Use EWMH _NET_WM_ACTIVE_WINDOW to determine which window is focused
55 # instead of using FocusIn/Out events. Usually more reliable but
56 # depends on a EWMH-compliant WM.
57 detect-rounded-corners = false; # Detect rounded corners and treat them as rectangular when --shadow-ignore- shaped is on.
58 detect-client-opacity = true; # Detect _NET_WM_OPACITY on client windows, useful for window
59 # managers not passing _NET_WM_OPACITY of client windows to frame
60 # windows.
61 refresh-rate = 0; # For --sw-opti: Specify refresh rate of the screen. 0 for auto.
62 vsync = "opengl"; # "none", "drm", "opengl", "opengl-oml", "opengl-swc", "opengl-mswc"
63 # See man page for more details.
64 dbe = false; # Enable DBE painting mode. Rarely needed.
65 paint-on-overlay = true; # Painting on X Composite overlay window. Recommended.
66 sw-opti = false; # Limit compton to repaint at most once every 1 / refresh_rate.
67 # Incompatible with certain VSync methods.
68 unredir-if-possible = false; # Unredirect all windows if a full-screen opaque window is
69 # detected, to maximize performance for full-screen windows.
70 focus-exclude = [ ]; # A list of conditions of windows that should always be considered
71 # focused.
72 detect-transient = true; # Use WM_TRANSIENT_FOR to group windows, and consider windows in
73 # the same group focused at the same time.
74 detect-client-leader = true; # Use WM_CLIENT_LEADER to group windows.
75 invert-color-include = [ ]; # Conditions for windows to be painted with inverted color.
76
77 # GLX backend # GLX backend fine-tune options. See man page for more info.
78 # glx-no-stencil = true; # Recommended.
79 glx-copy-from-front = false; # Useful with --glx-swap-method,
80 # glx-use-copysubbuffermesa = true; # Recommended if it works. Breaks VSync.
81 # glx-no-rebind-pixmap = true; # Recommended if it works.
82 glx-swap-method = "undefined"; # See man page.
83
84 # Window type settings
85 wintypes:
86 {
87 tooltip = { fade = true; shadow = false; opacity = 0.75; focus = true; };
88 # fade: Fade the particular type of windows.
89 # shadow: Give those windows shadow
90 # opacity: Default opacity for the type of windows.
91 # focus: Whether to always consider windows of this type focused.
92 };
93